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This walk-through page is designed for tutorial-like purposes, and serves as an introduction to the 2012 browser game BrowserQuest. For additional, specific information on the topic of BrowserQuest, please direct oneself to the dedicated page: BrowserQuest.

BrowserQuest: An Introduction[]

BrowserQuest (2012) is a Massively Multiplayer Online Role-Playing Game [MMORPG] designed by game developer Little Workshop for client Mozilla Foundation, to demonstrate their-at that time- new HTML5 and WebSockets web technology, which allowed for efficient Multiplayer gaming on a browser. The overall objective of BrowserQuest is to defeat the boss: the deathly Skeleton King from the depths of the Volcanic Mountains. Compared to other MMORPGs, the game world is relatively small, and the game's overall objective can be completed in less than an hour of gameplay, with the twenty achievements able to be completed approximately within an additional hour.

Note: Due to unknown circumstances, the original version of BrowserQuest is currently defunct.

There are three different variants of the game: the original version of BrowserQuest created by Little Workshop developers Franck and Guillaume Lecollinet at http://browserquest.mozilla.com/ ;the other version with automatically moving enemies at http://browserquest.herokuapp.com/; and the downloadable BrowserQuest Extended created by Mads and Peter Sandberg Brun for Windows 8 and newer.

There is currently only one active fork of BrowserQuest. The version can be played at https://kaetram.com and the GitHub repository is available at https://github.com/Kaetram/Kaetram-Open.

BrowserQuest Wiki is one of two wikis on the BrowserQuest game, and is a collaborative and friendly space. Explore to learn more about the amazing world of BrowserQuest, and be sure to edit and add new information to our articles!

Controls[]

To move on a computer press the arrow keys or the traditional W.A.S.D controls to move, although on a touchscreen you character automatically moves on your desired location when you touch the area you want to move to; to attack A.I enemies or talk to an N.P.C [Non-Player Character] on a touchscreen you must click on them -and continue clicking to continue or resume the conversation [in battles one will continuously attack the enemy upon clicking until one is vanquished]- and on a computer you must face the enemy or N.P.C and press space to attack/converse.

Player Statistics []

There is a Statistics Bar on the bottom of the screen, containing the following contents: On the bottom left of your screen is a vertical, red bar; This is the H.P [Health Points] Bar, which displays an avatar's current amount of health points. To the right of that bar illustratively displays the weapon and armor set currently equipped. Right to that is your X.P [eXperience Points] Level, which also displays notices and messages, and right to that is the current player number on your multiplayer server [Click on it for more in-depth information]. The following include, in that order: the Chat System, a button asking to rate BrowserQuest, the Achievements list, the Credits and Information button, and the option to mute.

Note: Upon dying, there is a small chance you will lose any amount of coins. A "Revive" option is offered upon death.

Note: It is currently impossible to view another player's statistics, which may be slightly unfortunate in P.V.P matches.

How to Play: The Basics (The Town)[]

The Beginning[]

Upon BrowserQuest opening, the player will spawn in the village, also known as the Town. At the beginning of a the game, the player will be equipped with the default attire: equipped with a small, iron blade [officially named the Practice Sword] and simplistic, cloth clothing; One can listen to N.P.Cs [Non-Player Characters], which can be distinguished from other avatars and enemies as possessing no name and immobile. One also has the ability to access the Chat System through the Speech Bubble button, in order to speak to other players online.

Utilizing the Village[]

Rats are commonly and primarily found in the village, and four rats can be found and defeated in a house in the village. When an enemy dies, it may drop a single item. If it does, one must move to the square where the item lies to acquire it, before it disappears due to prolonged failure to be obtained. Weaponry and armor is only able to be obtained by an avatar, if it is a higher class than what that avatar is currently using.

Steel Swords, the second class of weaponry, can be found laying openly in the village, which can be picked by one's avatar by walking on the space it occupies. The first time one does so, the Steel Sword will automatically replace your Practice Sword. Higher-level weapons and also Armour will be dropped by monsters or can be found in chests. The Armour and Weapons pages tell you what kind of monsters drop various equipment.

Low-level enemies, such as rats or bats, will not attack you unless you attack them first. Enemies on higher levels may initiate an attack on you if you walk too close to them. If they do, your character will not automatically respond by attacking them, but you must click the enemy to attack it. It is also possible to run away from enemies, but they may be persistent. However, they do not follow you into houses or caves. Enemies that you have killed will respawn after a while.

Good luck!

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